Spylight

Startup · entertainment commerce

Spylight

I helped clarify a fashion-discovery product that connected what people watched with what they could buy—using research, product mapping, mobile-first design, and a sharper brand system.

Abstract fashion discovery ecosystem connecting garments, screens, and commerce pathways

Shorten the path. Clarify the product.

Experience at a glance

From what people watch to what they can buy.

The original screen stack makes the product idea tangible before the process begins: connect entertainment, fashion discovery, and commerce while shortening the route to a desired item.

Spylight fashion-discovery experience on an iMacSpylight mobile fashion-discovery screenSpylight mobile launch screen

Project overview

Analytics indicated low retention on Spylight’s main product hub. The initial brief was an interaction and UI redesign, but the deeper problem was product understanding: the experience mixed entertainment and fashion cues without making the commerce model clear.

Getting people to the target outcome in fewer steps became the central design constraint.

Team

3 core roles: UX/UI consultant, lead designer, project manager

Duration

5-month contract

Tools

Whiteboard, Photoshop, Illustrator, InVision, Axure

Methods

Competitive analysis, User interviews, User flows, Product mapping, Wireframes, Usability testing, Visual design, Prototyping

The challenge

What the system needed.

Users could not immediately tell whether Spylight was a video-streaming service or something else. Reaching a desired item sometimes required navigating roughly five category filters, and the existing app felt clunky. Information architecture was therefore central to both comprehension and conversion.

Project challenge research and planning context

Tasks

  1. 01Determine how users understood the product
  2. 02Measure the path and number of steps to a target item
  3. 03Identify what to preserve and what to remove
  4. 04Find a brand direction that fit the product without losing its vision

Solution direction

We revised the website structure and shifted the experience away from reading primarily as entertainment media toward a clearer fashion-commerce product.

A mobile-first approach forced prioritization, reduced feature density, and helped the team focus on the minimum viable product before extending the desktop model.

Research

Preliminary interviews and analytics existed, but the methods were inconsistent. I worked to establish more reliable procedures, then connected competitive research, product review, and guided user interviews.

Spylight competitive research wall

Competitive and comparative research

The team found that successful competitors communicated value more quickly and used image proximity and scale to strengthen association and comprehension.

Original Spylight website review

Website comprehension

The page moved between app screens, clothing, and entertainment imagery without a clear onboarding story.

Spylight app screens reviewed during research

App perception

User interviews validated the difficulty of finding specific products and understanding whether an item was actually available.

Design

Branding, information architecture, and product structure evolved together. Mobile-first work helped limit complexity; a physical app map made the cost of each path visible. When executives paused the app, the team redirected the established system into the desktop experience.

Outcomes & next steps

With staff approval, the redesigned website moved into development and release. An executive decision shifted focus away from launching the app at the same time.

The mobile-first work still gave us the architecture and priorities needed to assemble the desktop model quickly.

  • Continue testing and iteration after release
  • Preserve a mobile strategy as user behavior continues shifting
  • Use clearer product availability signals
  • Keep reducing steps between discovery and purchase

Have a complex product system to untangle?

Let’s talk about UX architecture, product ecosystems, design leadership, or the knot your team is trying to loosen.

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© 2026 Jaynesis Ong. UX architecture, systems design, and a curiosity for the connections between things.